1/31/2024 0 Comments Neverwinter forum![]() Game Consume lots of Memory and FPS get high so much in many occasionsħ. BOA and BOE killed the game free economy and dungeon runs, so dungeon runs are just for the sake of fun and not profitingĦ. Zen Store Items are High, so be ready to spend like $1,000 to get your characters best gear and enchants.ĥ. Fast Content Release without further revision on test servers before the release on live servers because they are pressed by release date to wizards of the coast.Ĥ. Support from Devs are minimal unless a crisis happens considering cryptic got tons of projects to administrate and other game it is understandableģ. This is MMO so grind your way out to be something in itĢ. The existance Of Zax where you can trade ingame currency farmed by F2P players for exchange of Zen (real game currency) so Zen Sellers get access to ingame currency and F2P get access to Real Money Storeġ. This game is Pay For Convenience so basically pay for mount and save a month of saving which is great for real money payersĤ. it is F2P and unlike other chineese korean MMO's it is not a pay2win game which is huge since the company is PWE and Neverwinter is something newģ. the game combat system is dynamic & very simple which makes it good breather.Ģ. At end game there really isn't anything rewarding for you to do solo besides trying to rack up a body count in pvp, which in group open pvp just means you will get jumped by the largest group of enemies that can find you.ġ. Or you can buy your way past it all with Astral Diamonds. If you have an active clan than you can manage to farm your way through the High Tier Dungeons and Get the T2, 2.5 and above armor and weapons you need to survive the end game PVP. The game has become skewed towards clans, cash shop and the poor saps left over. The rest of the list I realize is more Cash shop venting and there is a reason for that. ![]() ![]() Some of the highlights include cash shop dominated PVP (the newest of the end game maps are pvp centered), Cash Shop Respec tokens that you will need after re -balancing of classes/skills), Repetitive Gameplay. I think where Neverwinter fails, like many posters, is in the end game. The story is fairly simple and predictable as far as RPG stories go, but there is a fairly large player made foundry that adds in some variety. For a first run through there are plenty of ways for you to enjoy your time. Neverwinter has some fun points when you first start up and set out for "adventure". ![]()
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